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#1 incredible9

incredible9

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Posted 18 February 2014 - 02:44 PM

hey guys it's udareutake's idea from us1 it's a great idea but i don't know why it's not in game it is already posted in us1 forum and it is was posted on feb 19 2013 and i would like to attract hero zero staff and moderators towards it that's why i am posting it in this forum

 

Team Artifact

 
What are Team Artifacts?
 
It is similar to a trophy, an item that gives bonuses to a team. An Artifact cannot be stolen but instead will have a different way of interaction between teams(See below #Artifact Gems). Each team will only have one Artifact.
 
Each team when created will get to choose one Artifact(See Below #Artwork) at default level 1. 
 
 
Upgrade Structure of Artifact
 
50 Levels to upgrade (Coins and donuts)
 
The upgrade structure is similar to the Team's Expansion, but require lesser donuts.
 
8511728473_d6a321d125_z.jpg
 
 
Artifact's Effects
 
Lvl 1- 0.5% to your basic skills
Lvl 50- 25% to your basic skills
 
Lvl 1- 0.5% boost to earned experience points in missions
Lvl 50- 25% boost to earned experience points in missions
 
Lvl 1- 0.5% boost to coins earned during missions and at work
Lvl 50- 25% boost to coins earned during missions and at work
 
Lvl1- Courage refills 0.5% faster
Lvl50- Courage refills 25% faster
 
 
Artifact Gems
 
Each Artifact starts with 2 Gems/Slots, and can have up to 5 slots. Each Gem occupies 1 slot
 
Whenever your team loses a team fight, 1 of your gems will be destroyed.
 
Whenever your team wins a team fight, you will gain 1 gem (Magically appear!)
 
 
Slots 
 
Default 2 slots
 
Lvl 30- Unlocks 3rd slot
 
Lvl 40- Unlocks 4th slot
 
Lvl 50- Unlocks 5th slot
 
 
Gem's bonuses
 
Gem bonuses are determined by how many gems & trophies the team has.
 
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0- No Effect
 
0.5- All members gain 5% stats in Team Fights*(Not during normal duels)
 
1- All members gain 10% stats in Team Fights*(Not during normal duels)
 
1.5- Bonus(1) + 5% experience gain in missions
 
2- Bonus(1) + 10% experience gain in missions
 
2.5- Bonus (1)+(2) + 5% gold earned in missions and work
 
3- Bonus (1)+(2) + 10% gold earned in missions and work
 
3.5- Bonus (1)+(2)+(3) + -10% Mission Time(Stackable with boosters)
 
4- Bonus (1)+(2)+(3) + -20% Mission Time(Stackable with boosters)
 
4.5- Bonus (1)+(2)+(3)+(4) +5 training units
 
5- Bonus (1)+(2)+(3)+(4) +10 training units
 
 
Artifacts Integrity (HP/Life)
 
Artifacts begin with an integrity of 100% 
 
Whenever a team loses a team fight, Integrity of Artifact drops by 25% 
 
*Artifact's hp is linked to the effectiveness of its bonuses.
 
E.g Artifact becomes 75% effective when integrity is 75%.
 
**Artifact is not destroyed at 0% but instead have no effect until repaired
 
***Gems Has no effect when Artifact integrity is below 50%.
 
 
Repair Cost Structure
 
8511955433_9470fd14f4_z.jpg
 
*Repair cost is tied to the level of the Artifact
 
**Artifact's integrity will increase back to 100% once repaired, regardless of its current integrity
 
 
Sample Artwork of Artifacts 
 
*All Artifacts gives the same bonuses, differences are purely aesthetic only
 
**Artwork of Artifacts can be changed at a cost of 10 donuts.
 
**Artwork In Progress**
 
8533345728_e2777b5891.jpg
 
 
8533345720_e5776fec68_z.jpg
 
 
 
8533345730_ddeb68e340_z.jpg

 

 

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